Episode 54: The Tremor of Forgery by Patricia Highsmith

Episode 54: The Tremor of Forgery by Patricia Highsmith

The Tremor of Forgery by Patricia Highsmith

Show Notes

Synopsis 02:48 // Themes 19:01 // Spheres // Speed of communication // Emotional and factual communication // RPG 25:58 // Dramasystem // Malandros // Lag // Next 49:34 // Cocaine Nights

Music Credits

Music is by Chris Zabriskie: chriszabriskie.com // bandcamp // free music archive

Samples: “Is That You Or Are You You?” from Reappear // “Another Version Of You” from Thoughtless

2 thoughts on “Episode 54: The Tremor of Forgery by Patricia Highsmith

  1. Good episode! I’d forgotten about the dog.
    I was all pleased with myself at one point, getting ready to send you the suggestion that the ‘home’ characters be portrayed by the other players, but you got there first.

    100% agree that Dramasystem is not for the hotel scenes. DS setups works well only with people who already know each other and have strongish feelings about it. Perhaps the hotel should be more like “Open Up” (or something like that) in Night Witches – make yourself vulnerable in exchange for a refresh/mission pol points.

    Thank you for such a clear and thorough talk through the playtest. You don’t get that much in podcasts and it was very thought-provoking.

    • Cheers for that Tom. I’m with you on the NW move (I think it’s “Reach Out”?).

      Thinking about it more today, I’m wondering how I can have a conversation where strangers talk and there’s an element of risk involved in revealing opinion/feeling. One idea was to have Hotel scenes being either sympathetic (i.e. you both get to relax and recharge) or adversarial (the person you meet actually wants to score points in a debate and/or wind you up for sport). The way I thought this could be is when you call the scene there’s two refresh points on the table; you can either have a nice conversation and take a point each, or one of you can start the argument and try to grab both points (with accompanying fallout).

      It will all come down to whether one side is triggering a move in the conversation; that will require a bit of arithmetic to make it not totally one-sided for whoever moves first.

      Thanks for the feedback

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