Episode 210: Pride and Prejudice by Jane Austen

Episode 210: Pride and Prejudice by Jane Austen

Liz, Becky and Ralph discuss Jane Austen’s Regency romance and satire Pride and Prejudice.

Show Notes

Pride and Prejudice by Jane Austen

Becky Annison and Elizabeth Lovegrove with Ralph Lovegrove

Synopsis 00:40 // Comments 03:50 // the BBC version 05:10 // Pride and Prejudice and Zombies 07:40 // The Penguin special clothbound edition 08:40 // balls 10:20 // teh Establishment suks 13:50 // Kitty the Aircaptain 16:20 // The RPG Bit — Liz’s Game (Sagas of the Derbyshirelanders) 18:10 // Court Whispers (Stiainin Jackson — under playtest) 19:10 // Monsterhearts 19:40 // Anti-Establishment PCs (that would be all of them) 25:15 // Inferno and Inc. 26:05 // social proximity and introductions 27:15 // Becky’s Game 31:00 // Breaking the Ice 31:20 // Nomic 33:20 // TOWIE 36:10 // like Archipelago? 36:25 // sh.t games for vampires 38:35 // changing rules mid-scenario 39:35 // Dogs In The Vineyard (and Human Resources) 41:20 // Final Remarks 44:10

Music credits

“Is That You Or Are You You?” from Reappear by Chris Zabriskie

“But Enough About Me, Bill Paxton” from Direct To Video by Chris Zabriskie

chriszabriskie.com // bandcamp // free music archive

4 thoughts on “Episode 210: Pride and Prejudice by Jane Austen

  1. For me, one of the themes of P&P is a warning against marriages both entirely of cold calculation (Charlotte Lucas and Mr Collins, plus Mrs Bennet’s marriage-broking) and those of flighty romanticism or lust (Lydia’s attitude to Wickham, Mr and Mrs Bennet’s own marriage, as well as Mr Bennet’s own refusal to give proper consideration to his daughters’ futures). Rather, Austen proposes, that a happy marriage comes from a proper understanding and matching of the true natures of the partners (first Jane and Mr Bingley, then Lizzie and Mr Darcy).

    The working title for P&P was ‘First Impressions’ and Lizzie’s own arc is of maturing to recognise a greater complexity of character, moving past her own first impressions of Darcy to understand that there was a deeper character behind (just as she also moves past Wickham’s favourable first impression to his bad character). For me, any game of P&P has to involve characters learning and exploring each other’s true natures (full disclosure, I’ve done my own card game of Jane Austen’s novels and this was my focus).

    On the topic of limiting actions and gender roles, as well as SOTI I would also recommend looking at the (unfortunately titled) Hot Guys Making Out. There’s a card mechanic in there which weights one character’s actions towards inner monologue and expression of emotion, while the other character to decisive action (but not talking, nor internal musing). This consistently leads the two main characters to act in character, but equally allowing exceptional occasions where they may act out of character. Having this kind of mechanic (and perhaps changing the weighting as the characters progress) would help keep play within the societal norms of the period.

    On the topic of social satire, I would consider giving people a primary and a secondary character – with the express purpose of the secondary character to personify the excess of a theme. This will also help add to the number of characters, and allow someone to play a Mr Collins character without that being all that they play.

    Additionally, on the grander scale of adhering to the rules of society, have a look at Dog Eat Dog – that’s a very powerful game focused around following or breaking a developing set of rules. If you’d like to include the P&P theme of the triumph of the new order over the old then perhaps consider having two sets of rules (the old older and the new) and transition from one set to the other over the course of the game.

    • Thanks for your thoughts Richard. Hot Guys Making Out sounds potentially like a really good fit. I also thought of the inner monologue though we didn’t really have time to explore that

  2. Interesting discussion!

    Another game that’s all about social rules, changing them, and being forced to adhere to them is “Dog Eat Dog”, the game of being colonised.

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