Some time ago I ran Cthulhu Dark Annihilation, and I mashed up the WaRP system with Cthulhu Dark for just a little more granularity in the game. That turned out not to be needed for that system or the scenario; but at the same time I thought about using it for a completely different game, revisiting Vampire: the Masquerade. It struck me that Cthulhu Dark’s ultra-minimalist approach to using Insight for madness could be turned to the rising hunger of the Beast in Vampire.
WaRP Dark Masquerade mashes up Cthulhu Dark with a bit of WaRP (Over the Edge) and applies it to Vampire. This is very much on the 1st edition side of Vampire. At the risk of being really pretentious quoting my own damn self:
something changed between VtM 1st and 2nd editions that the game transitioned from being a game about outsiders to humanity (Near Dark, The Hunger) to one about insiders to a secret society (Underworld, Blade). From there it degenerated to fanged superheroes. This was inevitable given the live action scene being focused around conclaves.
This is a fan project written by a fan of the very first Vampire, before the whole thing got homogenised into one World of Darkness, before the distinctions between games dissolved, before what was known about the World of Darkness exceeded what was not known thanks to the splatbooks.
Oh, Interesting as am about to play Vampire for the first time in, say twenty years. And it will be the fifth edition so I will keep your quote in mind.
Cool. But also, Vampire 5e is a whole generation away from 1e… totally different scene of designers and players. I have a bias that’s rooted in the 90s, based on a culture shift only a few years apart between 1e and 2e, and I have no idea what 5e is like. Hope you have a great game